update_blueprint()
is the correct way to alter elements of an existing
blueprint
object. It has two benefits over just doing
blueprint$elem <- new_elem
.
The name you are updating must already exist in the blueprint. This prevents you from accidentally updating non-existent elements.
The constructor for the blueprint is automatically run after the update by
refresh_blueprint()
to ensure that the blueprint is still valid.
Arguments
- blueprint
A preprocessing blueprint.
- ...
Name-value pairs of existing elements in
blueprint
that should be updated.
Examples
blueprint <- default_xy_blueprint()
# `intercept` defaults to FALSE
blueprint
#> XY blueprint:
#>
#> # Predictors: 0
#> # Outcomes: 0
#> Intercept: FALSE
#> Novel Levels: FALSE
#> Composition: tibble
update_blueprint(blueprint, intercept = TRUE)
#> XY blueprint:
#>
#> # Predictors: 0
#> # Outcomes: 0
#> Intercept: TRUE
#> Novel Levels: FALSE
#> Composition: tibble
# Can't update non-existent elements
try(update_blueprint(blueprint, intercpt = TRUE))
#> Error in update_blueprint(blueprint, intercpt = TRUE) :
#> All elements of `...` must already exist.
#> ℹ The following fields are new: "intercpt".
# Can't add non-valid elements
try(update_blueprint(blueprint, intercept = 1))
#> Error in new_blueprint(intercept = intercept, allow_novel_levels = allow_novel_levels, :
#> `intercept` must be `TRUE` or `FALSE`, not the number 1.