refresh_blueprint()
is a developer facing generic function that is called
at the end of update_blueprint()
. It simply is a wrapper around the
method specific new_*_blueprint()
function that runs the updated blueprint
through the constructor again to ensure that all of the elements of the
blueprint are still valid after the update.
Details
If you implement your own custom blueprint
, you should export a
refresh_blueprint()
method that just calls the constructor for your blueprint
and passes through all of the elements of the blueprint to the constructor.
Examples
blueprint <- default_xy_blueprint()
# This should never be done manually, but is essentially
# what `update_blueprint(blueprint, intercept = TRUE)` does for you
blueprint$intercept <- TRUE
# Then update_blueprint() will call refresh_blueprint()
# to ensure that the structure is correct
refresh_blueprint(blueprint)
#> XY blueprint:
#>
#> # Predictors: 0
#> # Outcomes: 0
#> Intercept: TRUE
#> Novel Levels: FALSE
#> Composition: tibble
# So you can't do something like...
blueprint_bad <- blueprint
blueprint_bad$intercept <- 1
# ...because the constructor will catch it
try(refresh_blueprint(blueprint_bad))
#> Error in new_blueprint(intercept = intercept, allow_novel_levels = allow_novel_levels, :
#> `intercept` must be `TRUE` or `FALSE`, not the number 1.
# And update_blueprint() catches this automatically
try(update_blueprint(blueprint, intercept = 1))
#> Error in new_blueprint(intercept = intercept, allow_novel_levels = allow_novel_levels, :
#> `intercept` must be `TRUE` or `FALSE`, not the number 1.